![]() ![]() Energized Barriers is very powerful in specific situations as it can remove debuffs that slow, but also do other things, such as DOTs or healing absorbs.In dungeons I prioritise more active utility such as Remove Curse, Spellsteal, Blast Wave or Ring Of Frost.I recommend Shimmer because you can already protect your most important casts with Slipstream. Both Shimmer and Ice Floes are powerful and this is a preference.Remember that even with a late Bloodlust Temporal Warp can still be useful if DPS at that point is high priority. In situations where you cannot abuse Temporal Warp you can happily take Time Anomaly. Temporal Warp is slightly stronger than Time Anomaly, but is not always viable as you need to lust quite early on.Overflowing Energy, Shifting Power, Ice Nova, Tome Of Rhonin and Tome Of Antonidas are all easily accessible throughput traits and should always be taken.Evocation - Channelled ability that regenerates our mana over the duration. ![]() Drastically increases mana regeneration and spell damage for 12 seconds. Depletes our mana bar and deals damage based on percent mana spent. Touch Of The Magi - 10 second debuff that stores a percentage of the damage we do to the target over the duration at the end the damage is released to deal damage to the target and all nearby enemies.Restores 1.5% mana per Arcane Charge used. With talents, hits an additional target per Arcane Charge. Arcane Barrage - High damage ability that deals additional damage per Arcane Charge and resets our Arcane Charge to 0.Ticks an additional time and costs no mana with Clearcasting. Arcane Missiles - Medium damage channel with a high mana cost.Unlike other filler abilities our resources mean this also works as our primary damage source with Arcane Charge. Damage and mana cost are increased per Arcane Charge. ![]()
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